let device_device number stay part of the config struct and only have a
'virtual' property for godot
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parent
d205496ff3
commit
b430f626c9
2 changed files with 3 additions and 4 deletions
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@ -33,7 +33,7 @@ void Channel::_bind_methods() {
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Channel::Channel() {
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Channel::Channel() {
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channel_config_.frequency = 57;
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channel_config_.frequency = 57;
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channel_config_.transmission_type = 0;
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channel_config_.transmission_type = 0;
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device_number_ = DeviceNumbers::Wildcard;
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channel_config_.device_number = DeviceNumbers::Wildcard;
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channel_ = 0;
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channel_ = 0;
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}
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}
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@ -91,9 +91,9 @@ protected:
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state_ = _state;
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state_ = _state;
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}
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}
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void SetDeviceNumber(const DeviceNumber device_number) {
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void SetDeviceNumber(const DeviceNumber device_number) {
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device_number_ = device_number;
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channel_config_.device_number = device_number;
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}
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}
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DeviceNumber GetDeviceNumber() const { return device_number_; }
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DeviceNumber GetDeviceNumber() const { return channel_config_.device_number; }
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void SetChannel(const ChannelNumber channel) { channel_ = channel; }
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void SetChannel(const ChannelNumber channel) { channel_ = channel; }
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ChannelNumber GetChannel() const { return channel_; }
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ChannelNumber GetChannel() const { return channel_; }
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@ -112,7 +112,6 @@ protected:
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// PROPERTIES
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// PROPERTIES
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ChannelNumber channel_;
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ChannelNumber channel_;
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DeviceNumber device_number_;
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private:
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private:
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void Initialize();
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void Initialize();
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